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Projects

Here’s the partial list of my software and research projects. This list is by no means complete - I’ve included mainly the projects that either can be useful for somebody or have nice pictures as illustrations ;-)

Contract projects

These are some examples of projects I’ve done working as independent contractor for different companies.

Typically I cannot give full description and show real-world examples here, as all information here is filtered by customers to exclude things they didn’t want me to show to the public, but still it can be interesting, I hope.

Materialise

During the work at Materialise research division (2000 - 2007), I’ve done numerous projects at the edge of research and development.

Most of these projects resulted in implementations included in major Materialise products.

According to the contract terms, I cannot give detailed info on projects implementation, but I can describe the achieved results for some of them.

I list here mainly the projects that are more or less easily explainable to the persons not directly involved in Rapid Prototyping industry, as well as have “nice”, easily visualizable results.

I did not include here some of the projects that I consider even more successful or important, but which are not easily “representable” to the public.

Please also note that final versions of these algorithms included in Materialise software are often not the result of my efforts only: while all these algorithms were started and implemented by me for their first version, a lot of them were later extended and seriously improved by members of Materialise AlgoTeam that I led in period 2003 - 2007. Excellent work, guys! ;-)

Open-source projects

These are the projects I’ve done in my free time, many of them are dated back in 2000 - 2003 when I was the student and had some time to experiment with all that stuff … Thus, please indulge ugly things you might see there, that’s not the way I would done it if I started these projects now.

Most of the projects weren’t actually developed up to the level where I would consider wide public release appropriate. Thus, do not expect “production-grade quality” or completeness from any of these.

Embedded projects